2018 VRCORE Awards victory ceremony was held in the evening of Nov 24 in Shanghai.
Many of our cooperative partners, honored guests and aspecial collaborator NRP team from Korea, joined the annual event with other outstanding developers and content contributors both domestically and internationally.
VRCORE Awards is a professional contest initiated by VRCORE focusing on Virtual Reality content. The contest aims to trigger innovative VR content development, bolster collaboration around the world, and provide resources for Chinese and international VR developers and content providers. Since 2016, the VRCORE community has hosted three VRCORE Awards. The competition is widely participated and supported by the industry, receiving quality products around the globe. Awards go to the content that represents the highest level of VR industry of the year.
The 2018 VRCORE Awards opened on May 4. This year, we received 254 entries, 196 from China and 58 from the rest of the world. There was a significant rise in the quality and immersive experience of the VR content. The proportion of overseas content also increased.
This is the third time that the VRCORE Awards has been held. In the “New Era” of the VR industry, VRCORE retrospects the most outstanding content of the year and looks forward to the development with collaborators and peers.
As the winner of the highest prize, Moss is almost impeccable. Moss is excellent in its image, sound, interaction and features. It’s hard to say “no” to the cute little mouse even with the most finicky eyes. The content displays the advantages of VR gaming while showing that VR games can be as rich and interesting as traditional games.
People are desperate in the open and non-restrictive world of VR since its invention. Unfortunately, in the past, VR was restrained to a small space due to various limitations. However, Nostos provides us with another possibility, in which the VR world can be as unlimited as our imagination. You will discover the enchantment of VR again in the magical land of Nostos.
How far away are we from being friends with VR images? Maybe just the distance of a free interaction. BuddyVR provides a distinctive product through the delicate design of interaction and control of the plot. It makes the creation of plot by players possible, and it’s another exploration in the narrative content interaction boundaries.
<OTO mental health improvement system >
After years of development, the VR industry application is becoming more and more mature. OTO mental health improvement system is one of the models. Based on VR and traditional theory, this content combines multiple types of equipment to create a complete, effective and recognized solution.
AR Park is a black horse in the paradise of VR. Interesting interactions and better integration with traditional scenic spots prove that this new model will shine in future business.
Best Interaction <Contractors> Caveman
Best Art <Seeking Dawn> Multiverse
Best Audio <Shennong> Pinta Studio
Best Creative <ViSP – Virtual Space Port> Visper Games
Most Popular Arcade <Death Fire 2.0> Watermelon VR
Best Mobile Game <Pitpat Plan> Chesstar Studio
Best Mobile Non-Game <OTO mental health improvement system> Wangli-Teck
Best Mobile Interaction <Pitpat Plan> Chesstar Studio
Best Mobile Creative <Starbear Taxi> Funktronic Labs
Best AR Game < HelloKittyARPark > Mirrorkey
Best AR Application <Guardiaun Grischun>Apelab
Best AR Business Content < DJ AR Interaction of Budweiser > Kivisense Technology
Best Mobile Art No winner
The third VRCORE Developer Summit was held together with the Ceremony. Experts from the VR industry at home and abroad share their experience and ideas with the developer audiences. The two forums focused on VR entertainment industry and international ecological trends respectively. The experts also discussed the creative development, operation and dissemination of VR content in China and overseas. Many new ideas are triggered while promoting the international VR industry exchange.
In the sharing of “Meet Samsung Odyssey+”, Mr. Farshid H Fallah ,Director of Developer Relations, XR and Gaming at Samsung Electronics brought the release of Samsung’s new generation of Odyssey+ in China.
The Odyssey+ head display uses Samsung’s proprietary SDE high-fidelity display technology to virtually increase resolution. The 3.5-inch dual AMOLED display provides higher brightness and provides users with an ultra-wide viewing angle of 110 degrees.
As an upgraded version of the head display, Odyssey+ also excelled in comfort experience. As a lightweight headset, the Odyssey+ provides a comfortable fit for the user with a more spacious interior. At the same time, the user can easily adjust the focus. The built-in AKG headphones provide 360-degree surround sound, while built-in Array microphones further enhance the user’s immersive experience. The built-in Bluetooth and sensor make the Odyssey+ connection more convenient, less space-constrained, and more advantageous in the use of large spaces.
Mr. Kim Su Young, PM Director, TAB/NPC PM(Mobile), Samsung Eletronics China, shared the development of Samsung in China and the global market. Samsung aims to pay more attention to working with content teams while promoting the Odyssey+ equipment in the Chinese market. More and more Samsung devices are in use in VR arcades, theaters, theme parks and healthcare industries. With the development of the MR environment, Samsung will link the world and further improve the ecological layout.
Two engineers from Netease Games, Tan Qingyu and Cao Qiang, also brought us their development experience of the VR game NOSTOS that the Netease is currently developing. Tan focused more on the technical details of the lens control and the anti-stun effect, while Cao shared his experience in developing an open world, demonstrating scene streaming loading and the open world mass scene editing techniques in Nostos to the audiences.
The two-day exhibition showcases some of the finalists, commercial applications and works brought by the Korean NRP cooperation project. The guests can experience wonderful VR games, film and commercial applications in the experience zone.
At the same time, we would like to express our thankfulness to our senior technology partner Intel, gold sponsor Samsung, silver sponsor NOLO, Wwise, senior joint partner Shanghai Virtual Reality and Augmented Reality Industry Alliance, and designated PC partner IPASON. We also appreciated the help of cooperative partners, media and guests.
VRCORE will continue to create a better technical communication environment and build a platform for developers to promote the development of VR content.